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The Warrior is a Champion unit from the Clan Box.

It is a good general champion that can attack or move anywhere within 2 spaces. Higher tiers give you move range to attack and move. It’s a good general unit for a fair cost.

Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

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Quick Stat: Warrior[]

Name Rarity Class Faction Cost
Tier 1 Tier 2 Tier 3 Tier 4
Warrior Common Champion Clan 7 8 10 11

Tier 2: Warrior+[]

To Upgrade from Warrior to Warrior+, you need 5 Warrior and 25 Dragon Coins.

Changes from Warrior: Adds diagonal move only at range 2

Tier 3: Warrior++[]

To Upgrade from Warrior+ to Warrior++, you need 5 Warrior+ and 100 Dragon Coins.

Changes from Warrior+: The move only fields are now move or attack

Tier 4: Warrior+++[]

To Upgrade from Warrior++ to Warrior+++, you need 5 Warrior++ and 500 Dragon Coins.

Changes from Warrior++: Adds one move only range in every direction

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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Strategy: Warrior[]

The Warrior is a very basic champion piece with a strong melee attack.

Strength: Warrior[]

At first glance the Warrior doesn't have much to recommend himself: his attacking area is unimpressive and some champions literally have a better version of the same coverage. However, the Warrior is one of the cheapest champions with a real attack, letting him do most of their job at a fraction of the cost. He makes a fantastic defender, able to flexibly cover a large part of your formation. He can still be a very effective attacker, however: powerful but inflexible pieces like Rooks are vulnerable to Warriors slipping into their blind spots, and the Warrior's thorough attack coverage leaves few safe spots nearby.

Weakness: Warrior[]

The Warrior's biggest issue is lack of range. He can hold his own in a crowded formation, but as the board opens up moving 2 spaces starts to feel inadequate.


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