The Warrior is a Champion unit from the Clan Box.
It is a good general champion that can attack or move anywhere within 2 spaces. Higher tiers give you move range to attack and move. It’s a good general unit for a fair cost.
Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)
Quick Stat: Warrior[]
Name | Rarity | Class | Faction | Cost | |||
---|---|---|---|---|---|---|---|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | ||||
Warrior | Common | Champion | Clan | 7 | 8 | 10 | 11 |
Tier 2: Warrior+[]
To Upgrade from Warrior to Warrior+, you need 5 Warrior and 25 Dragon Coins.
Changes from Warrior: Adds diagonal move only at range 2
Tier 3: Warrior++[]
To Upgrade from Warrior+ to Warrior++, you need 5 Warrior+ and 100 Dragon Coins.
Changes from Warrior+: The move only fields are now move or attack
Tier 4: Warrior+++[]
To Upgrade from Warrior++ to Warrior+++, you need 5 Warrior++ and 500 Dragon Coins.
Changes from Warrior++: Adds one move only range in every direction
(Note: This section is added automatically using template. To edit, see example in Bat. +/-)
Strategy: Warrior[]
The Warrior is a very basic champion piece with a strong melee attack.
Strength: Warrior[]
At first glance the Warrior doesn't have much to recommend himself: his attacking area is unimpressive and some champions literally have a better version of the same coverage. However, the Warrior is one of the cheapest champions with a real attack, letting him do most of their job at a fraction of the cost. He makes a fantastic defender, able to flexibly cover a large part of your formation. He can still be a very effective attacker, however: powerful but inflexible pieces like Rooks are vulnerable to Warriors slipping into their blind spots, and the Warrior's thorough attack coverage leaves few safe spots nearby.
Weakness: Warrior[]
The Warrior's biggest issue is lack of range. He can hold his own in a crowded formation, but as the board opens up moving 2 spaces starts to feel inadequate.