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Last updated for version 0.39

The Slime is a Minion unit. An ability unique to it is that when it captures a piece it becomes a GiantSlime.

Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

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Quick Stat: Slime

Name Rarity Class Faction Cost
Tier 1 Tier 2 Tier 3 Tier 4
Slime Common Minion Basic 2 3 5 6

Tier 2: Slime+

To Upgrade from Slime to Slime+, you need 5 Slime and 25 Dragon Coins.

Changes from Slime: Adds move only horizontally

Tier 3: Slime++

To Upgrade from Slime+ to Slime++, you need 5 Slime+ and 100 Dragon Coins.

Changes from Slime+: The move only is now move or attack

Tier 4: Slime+++

To Upgrade from Slime++ to Slime+++, you need 5 Slime++ and 500 Dragon Coins.

Changes from Slime++: Adds move only at range 2 in both horizontal and vertical direction

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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Strategy: Slime

If a Slime kills a Wisp, it will act like a GiantSlime as it dies and split into 2 Slime.

Another strategy is to use Enchantress and WindMage to push it in front of enemy front line while it is enchanted and get a kill, which ends up in it transforming into GiantSlime and then it can split and start a rampage. There are many easy ways to counter this strategy though.

Strength: Slime

If it gets a kill, it transforms into a powerful unit that will have up to three times the slime's value (Slime+++ transforming into GiantSlime+++ will go from 5 morale to 15) and have potential to split into more slimes. As such, slime has very strong defense potential.

Weakness: Slime

In early ranks, this unit does not have much range to attack, making it hard to transform, and even at +++, it cannot attack diagonally. It also costs a lot at later levels, making it a burden to play with during early development phrase of the game.

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