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Last updated for version 0.39
The Slime is a Minion unit. An ability unique to it is that when it captures a piece it becomes a GiantSlime.
Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)
Quick Stat: Slime
Name | Rarity | Class | Faction | Cost | |||
---|---|---|---|---|---|---|---|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | ||||
Slime | Common | Minion | Basic | 2 | 3 | 5 | 6 |
Tier 2: Slime+
To Upgrade from Slime to Slime+, you need 5 Slime and 25 Dragon Coins.
Changes from Slime: Adds move only horizontally
Tier 3: Slime++
To Upgrade from Slime+ to Slime++, you need 5 Slime+ and 100 Dragon Coins.
Changes from Slime+: The move only is now move or attack
Tier 4: Slime+++
To Upgrade from Slime++ to Slime+++, you need 5 Slime++ and 500 Dragon Coins.
Changes from Slime++: Adds move only at range 2 in both horizontal and vertical direction
(Note: This section is added automatically using template. To edit, see example in Bat. +/-)
Strategy: Slime
If a Slime kills a Wisp, it will act like a GiantSlime as it dies and split into 2 Slime.
Another strategy is to use Enchantress and WindMage to push it in front of enemy front line while it is enchanted and get a kill, which ends up in it transforming into GiantSlime and then it can split and start a rampage. There are many easy ways to counter this strategy though.
Strength: Slime
If it gets a kill, it transforms into a powerful unit that will have up to three times the slime's value (Slime+++ transforming into GiantSlime+++ will go from 5 morale to 15) and have potential to split into more slimes. As such, slime has very strong defense potential.
Weakness: Slime
In early ranks, this unit does not have much range to attack, making it hard to transform, and even at +++, it cannot attack diagonally. It also costs a lot at later levels, making it a burden to play with during early development phrase of the game.