Quick Stat: Harpy Edit
|Tier 1||Tier 2||Tier 3||Tier 4|
Tier 2: Harpy+ Edit
To Upgrade from Harpy to Harpy+, you need 3 Harpy and 150 Dragon Coins.
Tier 3: Harpy++ Edit
To Upgrade from Harpy to Harpy++, you need 3 Harpy+ and 600 Dragon Coins.
Tier 4: Harpy+++ Edit
To Upgrade from Harpy to Harpy+++, you need 3 Harpy++ and 3000 Dragon Coins.
Strategy: Harpy Edit
You can use a Harpy's push ability to move a Minion farther or in a different direction than it would naturally be able to move on its starting turn (for example, a Samurai). It can also move minions that are otherwise unable to move, like Portal.
The push ability can also be used to break up an enemy formation or repel an attacking unit.
Strength: Harpy Edit
The Harpy is mobile and long-ranged. It can act as a Rook-like piece (and easily double up on a file), while being very difficult to pin down. It is easy to fake an advance by teleporting far into enemy territory, then jumping back, leaving your opponent hanging as to what your plan is. It might also intimidate your opponent from making plays using their expensive legendary pieces, however often this doesn't happen.
Weakness: Harpy Edit
The Harpy cannot move or attack one square adjacent to itself, horizontally or vertically. This can be slightly awkward in close quarters. Also, most other units are able to threaten a Harpy from such a position. Using Harpy's wind magic is difficult to use early on because of the lack of space, and many threats can easily deter a Harpy from pushing pieces forward.