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Last updated for version 0.39

(Actual Cost: 4/6/8/10)

(Has move/attack for 1 range replacing move at ++ and 2 range replacing move at ++)

Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

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The FrostMage is a Champion from the Arcane Box. It has no offensive abilities, but can use (Magic) Freeze to stop an opponents piece from being able to act for three turns.

Quick Stat: FrostMage Edit

Tier 1 Tier 2 Tier 3 Tier 4

Tier 2: FrostMage+ Edit

To Upgrade from FrostMage to FrostMage+, you need 5 FrostMage and 25 Dragon Coins.

Changes from FrostMage: Adds one additional move only range in the orthogonal directions

Tier 3: FrostMage++ Edit

To Upgrade from FrostMage+ to FrostMage++, you need 5 FrostMage+ and 100 Dragon Coins.

Changes from FrostMage+: Directly adjacent diagonals can now also be frozen

Tier 4: FrostMage+++ Edit

To Upgrade from FrostMage++ to FrostMage+++, you need 5 FrostMage++ and 500 Dragon Coins.

Changes from FrostMage++: Diagonal freeze now has 2 range

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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Strategy: FrostMage Edit

Overall Frostmage is a unit used for control and defense. It prevents opponent from entering its range and is capable of lots of forks, although it cannot attack until ++.

Strength: FrostMage Edit

The FrostMage is best at keeping enemy minions backed up, because of its large freeze range. It is hard to advance when the FrostMage is near the center squares of the board. This is especially true with FrostMage+++.

Weakness: FrostMage Edit

Although its freezing powers are decently far-ranged, the FrostMage itself is very slow, at least in base form, (and even later on can only move 2 in orthogonal directions) and has no way to defend itself against adjacent enemies. Even on higher tiers, it cannot directly attack diagonally and is weak to L-pattern [knight-move] attacks. Its freezing ability is also useless against status-immune or freeze-immune pieces.