Strategy: FireElemental Edit
Strength: FireElemental Edit
The FireElemental's magic attack can strike enemy units from far away even if a path is blocked. This makes it a good piece for defense. It can "lock in" certain parts of the board so no enemy units can go to them. Gains knight-like teleportation at ++ that greatly increases its mobility, making it more difficult to pin down and augmenting its forking ability further. In the early game, the killing to gain value can help you survive longer.
Weakness: FireElemental Edit
At the late part of the game, the FireElemental becomes a lot more useless since units are now given a lot more space. Firelemental base also has adjacent diagonal weakness. In addition, the FireElementals themselves have very bad mobility until their ++ and +++ iterations. FireElemental and FireElemental+ are much more expensive than their respective counterparts Ranger++ and Ranger+++ for the same range. Decay can potentially punish overly defensive play.