Quick Stat: Fencer
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Name | Rarity | Class | Faction | Cost | |||
---|---|---|---|---|---|---|---|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | ||||
Fencer | Rare | Champion | Basic | 5 | 8 | 10 | 12 |
Tier 2: Fencer+
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Changes from Fencer: The Fencer igains range 2 attacks
Tier 3: Fencer++
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Changes from Fencer+: The fencer gains blocking on range 2 attacks
Tier 4: Fencer+++
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Changes from Fencer++: The Fencer gains knight like teleports
(Note: This section is added automatically using template. To edit, see example in Bat. +/-)
Strategy: Fencer
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Fencer may be used to make good trades, or force an enemy to move out of an area.
Strength: Fencer
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Its low cost and blocking makes it a powerful unit against blockable champions such as rook or queen. At higher levels its diagonal movement offers it much mobility, and at +++ the knight-like teleportation comes in handy in infiltrating defenses or escaping a tough situation.
Weakness: Fencer
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Short-ranged movement and attack makes it difficult to attack defended enemy positions without the help of wind magic. It is also weak against enemy with unblockable, ranged, or distant attacks.