Class is a game mechanic. Several abilities revolve around classes, and the class of a piece determines its placement in an army. An army consists of 2 classes: Minion, Champion, plus King, which is classified as neither a Minion nor a Champion.
Special Classes[]
According to the data structure of units, the class of a unit is divided into 2 categories: Minion and not Minion. However, to balance some piece's abilities, such as ruling out the possibility of reviving a King with LifeStone, the "not Minion" class was further divided into Champion and a third category, determined by whether its rarity is "N/A" or not. This includes King and other unobtainable units (except Dummy or GeminiTwin).
However, this causes weird undocumented behaviors, such as Saplings rescuing Hostages, and a forth, unintended, category, which only consists of Dummy, due to it having both a Minion status and an "N/A" rarity.
Abilities that depends on classes[]
Some abilities can or cannot trigger depending on the class of the target. Although the descriptions of them only use the terms "Champion" and "Minion", there exists some undocumented behaviors for the units that belong to neither of the classes.
Ability | Unit(s) with the ability | Description | Minion | Champion | Other (eg. King) | Minion Kinda (Dummy) | Additional comments |
---|---|---|---|---|---|---|---|
Castling | King | Swap places with ally Champion, then move the King and Champion together, and lose this ability. | No | Yes | Yes | No | In this case, "Champion" stands for both Champions and Other units. |
Rescue | Hostage | If caught between 2 adjacent enemy champions, the Hostage is rescued and opponent gains morale. | |||||
Behemoth passive | Behemoth | Cannot be targeted by enemy minions. | Cannot target | Can target | Cannot target | Can target | |
Revive | LifeStone | (Magic) Revive most recently fallen ally champion of 2x LifeStone's value or less, and destroy LifeStone. | No | Yes | No | No | |
Freeze-Strike | Comet | (Magic) Destroy self at target location and Freeze enemy unit, making them unable to Move or Attack for 3 turns. | |||||
Shield Trigger | Shieldsman and Guardian | (Trigger) Ally Champion targeted by enemy ability or attack: this unit instantly swaps places with targeted champion. | |||||
Minotaur passive | Minotaur | On Champion Kill: Swap places with enemy King. | No | Yes | No | No | Although an extra criterion exists in the game's code (not King), it is same as above as King is not a Champion. |
Recall | Beacon | (Magic) Target unit is teleported to Ability Target. | Yes | Yes | No | No | While the ability itself has no restrictions, the Augment of the piece only allows Champions and Minions to be recalled. |
Freeze Trigger | Comet | (Trigger) On Death: Freeze enemy minions in this area. | Yes | No | No | Yes | |
Minion-only attack | Tiger | (Unblockable) Attack Minion. | |||||
Charm | Lilith and SoulFlare | (Magic) Charm enemy minion. |