Chess Evolved Online Wikia
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Out of date

This page is out of date. Some of the information may be inaccurate.
Last updated for version unknown

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main_gj): http://igniam.xyz/tools/ceo-gallery.html

The Bomber is a Minion from the Arcane Box. If the Bomber is captured from a normal attack, the Bomber will Capture the attacking Piece. If the Bomber captures a Piece, It will itself be captured.

v0.56 info:

Base Bomber (Cost 1): it has range 1 forward move or attack, range 7 (seven squares backwards and one left or right) teleport. It's passive makes Bomber kill whatever enemy piece that kills it with a melee attack (this includes Taurus rush, and this pasive is not considered a melee attack), and Bomber self-destroys after killing an enemy piece (attacking an armored unit wont kill Bomber, this passive only activates on kill, not on attack).

Bomber+ (Cost 2): it gains range 1 diagonally forward move only, and range 7 (seven squares backwards and two left or right) teleport.

Bomber++(Cost 3): it gains range 2 forward move only, and range 7 (seven squares backwards and three left or right) teleport.

Bomber+++(Cost 4): it gains range 3 forward move only, range 2 diagonally forward move only, and range 7 (seven squares backwards and four left or right) teleport.

Table of Contents: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

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Quick Stat: Bomber[]

Name Rarity Class Faction Cost
Tier 1 Tier 2 Tier 3 Tier 4
Bomber Common Minion Arcane 0 1 2 3

Tier 2: Bomber+[]

To Upgrade from Bomber to Bomber+, you need 5 Bomber and 25 Dragon Coins.

Changes from Bomber: Adds a move only above the attack only, as well as additional teleport fields when reaching the other side

Tier 3: Bomber++[]

To Upgrade from Bomber+ to Bomber++, you need 5 Bomber+ and 100 Dragon Coins.

Changes from Bomber+: Adds a move only diagonally forward in both directions, as well as additional teleport fields

Tier 4: Bomber+++[]

To Upgrade from Bomber++ to Bomber+++, you need 5 Bomber++ and 500 Dragon Coins.

Changes from Bomber++: Diagonal moves now have a range of 2. Also adds teleport fields

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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Strategy: Bomber[]

Great synergy with units with pushing ability, like WindMage, Harpy.

Strength: Bomber[]

Bomber is strong on defense, protecting itself and the square in front of it. Higher tier bombers can be used to block long range pieces from attacking. Bomber is good against expensive minions, since any trades will be favorable due to bomber's relatively small cost. It also has good control in its row since unless the opponent has a good trade or magic, bomber may keep on moving forward and force opponent pieces to move away. Bomber also counters Samurai by using its trigger against it.

Weakness: Bomber[]

Dies on kill. This pretty much makes it a purely defensive unit, and not a great supporting unit.

The high cost of bomber's higher tiers does not make it feasible to have a wall of bombers, since any trade with a low cost minion would be unfavorable. However, a low tier bomber would be great against any metagame where spear rush and other high cost minion builds are common.

Furthermore, Bomber is essentially useless against ranged or magic pieces, such as Pyromancer, Archer, Ranger, Dryad, SoulKeeper, Lilith, or Poisonmage.

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